![]() ![]() When Safe Frames is active in the viewport and a bitmap image is assigned as a background, and Show Background is on, the image is confined to the Live area of the safe frame. You can use the Safe Frames panel of the Viewport Configuration dialog to adjust the parameters. You can toggle the status of safe frames for the active viewport by pressing Shift+F or using the Point-Of-View (POV) Viewport label menu. This assumes that the same bitmap is assigned to the Environment background using Environment/Screen coordinates. When Safe Frames are displayed in the viewport and a bitmap image is assigned as a viewport background using either the Match Viewport or Match Rendering Output option, the image is confined to the Live area of the safe frames and matches the rendered background. High contrast titles falling outside the Title Safe area are likely to bleed or be obstructed by the bezel of the TV screen. The bezel can cover up to 10% of the image, so you don’t want important objects or action to fall outside the Action Safe area. The primary purpose of Safe Frames is to suggest safe areas for work intended for display on TV monitors. This is particularly useful when you are rendering to output that doesn’t match the viewport’s aspect ratio. Use these frames to see the proportions of your rendered output within the viewport. The Video Safe Frames feature displays a series of concentric rectangular frames in the viewport. Karl, turned around and said to us: "remember, fussy doesn't fuck." And so we ventured forth into the unknown.Safe frames borders show which portions of a viewport will be visible when rendered to video. That was THE yuppiemobile to have South Africa in 1996, but it looked a little out of place amongst the ageing VW kombis and landrovers parked in the fertile grasslands. We pulled into the Rustlers Valley Music festival in Karl's Opel Astra 200ts. There you go - you've completed the tutorial and know you know how to create a wireframe material with V-Ray! Lets reset the colour of both VRayEdgesTex maps to white, and render our camera view again. If it is grey, the wires are semi-transparent. This map in the opacity section works just like an alpha channel - If it is white, the wires are 100% visible. To do this copy the VRayEdgesTex map from the diffuse channel to the opacity channel in the maps rollout of our "wireframe" material. Lets modfy the "wireframe" so that it is transparent, with just the white "wires" visible. (you can just drag and drop it from the material editor onto the teapot). ![]() (triangular faces as opposed to rectangles)Īssign the "wireframe" material to your teapot/3d object. Notice too that you can change the thickness/units of the VRayEdgesTex map and that you can choose to show the hidden edges too. You can change it to any colour you like, but let us leave it as white for now. (This means the wires of the wireframe material will be white. ![]() You will notice that the default colour for the VRayEdgesTex map is white. Rename this material "wireframe"Īdd a map to the diffuse channel of the material (by clicking the little square box next to the diffuse colour swatch). (Open up the material editor and change the first material in the material editor to a VrayMtl). Add a camera to the scene too.Ĭreate a normal V-Ray material. The fist thing we need to do is create an object that we will apply our wireframe material to, in my case I made a simple teapot. To complete this tutorial you will need 3DS Max with V-Ray. Welcome to this tutorial on making a wireframe material with V-Ray. ![]()
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